# Image Player 

## <a id="master-author-start" name="author">Author</a>

*Artist/Author: The Honorable Dr.<sup>[9](notes.html#9)</sup> [Mattanaw](open-health-mattanaw.html), Christopher Matthew Cavanaugh, Retired*

Interdisciplinarian with Immeasurable Intelligence. Lifetime Member of the High Intelligence Community.<sup>[6](notes.html#6)</sup>

- Masters Business & Economics, [Harvard University](christopher-matthew-cavanaugh-mattanaw-harvard-id-card.jpg) (In Progress)
- Attorney, Pro Se, Litigation, Trial, Depositions, Contracts (E.g. State of Alaska v. Pugh, et. al., Alaska Superior and Supreme Courts)<sup>[4](notes.html#4)</sup>
- B.S. Psychology, University of Maryland, 4.0, Summa Cum Laude<sup>[1](notes.html#1)</sup>
- B.S. Computer & Information Science, University of Maryland, 3.91, Magna Cum Laude<sup>[2](notes.html#2)</sup>
- B.A. Philosophy, University of Maryland.<sup>[3](notes.html#3)</sup>
- G.E.D., State of Maryland, Montgomery County, 1999.
- Lifetime Member of the High Intelligence Community, [Mensa Lifetime Member](open-health-mattanaw.html#mensa-lifetime-membership)

Former Chief Architect, Adobe Systems

Current President/Advisor, Social Architects and Economists International.

CEO PlaynText | CEO PlainText

Contact:

- [cmcavanaugh@g.harvard.edu](mailto:cmcavanaugh@g.harvard.edu)
- [christopher.matthew.cavanaugh@member.mensa.org](mailto:christopher.matthew.cavanaugh@member.mensa.org)
- [mattanaw@mattanaw.org](mailto:mattanaw@mattanaw.org)

Resumé

- [Professional Resumé](resume.pdf)

<div id="master-author-end"></div>

## <a name="edit-history">Edit History</a>

- *255 Wanattomians, Epoch 1744538503, Sunday, April 13, 2025 03:01:43, Phoenix, Arizona*
 - Beginning of player development.
- *46 Wanattomians, Epoch 1726482275, Monday, September 16, 2024 18:24:35, Bali, Indonesia*

## <a name="contents">Contents</a>

- [Author](#author)
- [Edit History](#edit-history)
- [Introduction](#introduction)
- [Player](#player)

## <a name="introduction">Introduction</a>

Here is an experimental image player that is akin to a movie player but has been created for some special purposes.

A first purpose of the player, is to have a methodology of playing back images, that are in the raster or bitmap format, that is encoded in such a way that pixels remain simple colors. Images, in this player, are preserved for easy understanding. Each image is understood as a matrix of pixels displaying an image back to a user. Such a method makes it more possible to understand the nature of the images that are being stored for playback; wheras, other image formats, making use of more modern technology, may not have such a simple explanation.

Additionally, images in this format, are more easily programmable. Instead of utilizing an image standard that is of greater complexity, one only needs to recall that the images are just sets of pixels displayed in rows and columns. This increases the re-usability of each and every image stored for playback. If they were stored in another format, programmability in relation to the images may become too complex.

Bitmap and raster images are larger than other image formats that have special ways of representing parts of images with less information. These image formats make use of patterns within the image in order to describe or encode the images without having to mention each and every pixel. This is a methodology of the vector image. So images file sizes are larger for these images than for vector images of the same dimensions. However, using the author's archiving preferences, which includes the idea that a certain size image is always usable and enjoyable to a user, there is no need for additional scaling beyond a threshold. We still take pleasure in watching older videos so long as they don't appear degraded. If images can be presented at a size that is still pleasant to the viewer, and the images at this size are not degraded, then there is no need for additional scaling. It is the opinion of the author that much of the advancements in camera technology have not provided significant gains for viewers. A viewer watching a movie, for example, at the size of a medium sized television screen nearby, no advancements beyond the size of the television size are providing very great improvements for the viewing of those same images at that size. Since archiving is concerned with maintaining the ability to store images and preserve them, too much growth in image size makes it much harder to ensure the preservation of those materials. That's due to costs of the actual storage along with other issues related to backing up those images. Simplicity in the raster format also ensures that preservation is more likely. It is not possible that there would be a time that those images would not have software or technology that could show them. As long as there is a programmable way to present colors on the piece of equipment, it will remain possible to show those images. This may not be the case if there are too many alternative image formats produced as time goes on.

The raster format, despite being heavier in terms of required storage at a certain dimension, becomes a small format when one constrains the dimension and omits technolgical advancements. New images from newer cameras are incredibly large in file size, because manufacturers of the cameras and software companies keep deciding to capture images that are increasingly large. They are exponentially growing in size compared to the modestly sized raster images kept under a certain maximum for the dimensions.

Additionally, instead of combining all the images into a single file that is then called a video or a movie, it is admitted that the images are separate displayed as frames. A movie or video file is still a player of individual image frames. Here it is admitted that what is displayed is simply an image viewer. It is an image player. There is no corresponding movie or video. It simply plays separate images. For the purposes of archiving, however, it is sometimes simply convenient to combine or concatenate images into a single file for keeping and copying.It is undecided at this time how the images will be packaged for use. Either way the vision is that the viewer understands that however packaged, and however shown, what is shown and packaged, are still simply images in the raster/bitmap format.

Audio does not happen to be part of a video. Audio is recorded separately. Audio is simply played alongside videos, even if again, they are combined into a single file, making it seem as though all goes together into soemthing called a movie or a video. That is not the case. Audio is recorded in a way separate from video. Of course it detects sounds that are registered in the vicinity of where the camera happens to be taking pictures, but the sources of those sounds may not be within the viewer of the camera. They are coming from wherever the sounds happen to be produced nearby. The microphone is not doing the same thing the camera is doing. Like with having eyes and ears, seeing and hearing things in the same location does involve relationships, related to time and space. Playing audio from a location where the camera is present makes sense of some of the visual stimuli that is being presented in the camera. But they are still separate. They are separate in anatomy and physiology, in situations experienced, and in the files stored. The audio file and the video file are simply played back in a coordinated way. Incidentally, this is how dubbing could be achievable at all.

The purpose of this video player is to enable archiving and to enable education and understanding about videos. By providing videos with this player, I can use reduced sized images that are more easily preservable. I also donot need more sophisticated camera devices as technology moves forward. Instead, I can use some of the cheapest cameras that might exist. This does not deteriorate the quality of the experience much, because as I said, older movies are still appreciated, and because, growing images past the size of display screens doesn't add anything additional to what is displayed. These days we have images that could cover walls, but they happen to be displayed on the same sized screens as they have been displayed on since the image sizes were much smaller.

*More Soon*

## <a name="player">Player</a>

<img id="mattanaw-player" class="mattanaw-player" src="/Users/mcmcm/Desktop/e/mattanaw/unprocessed/working/image-player/initial001.jpg"/>

<a href="/Users/mcmcm/Desktop/e/mattanaw/unprocessed/working/image-player/initial.mp3">Audio</a>
